Animation Fundamentals/Project 1

 -SPETEMBER 24, 2024

14/10/2024 - //2024 (Week 4 – Week )

Wang Yifan / 0368363

Animation Fundamentals / Bachelor of Design (Honours) in Creative Media / Taylors University

Project 1



INSTRUCTIONS

 


LECTURE

Week 4

The Line of Action is an imaginary line running through a character's body that defines its direction, motion, and the leading force behind its actions.

A strong line of action:

  • Extends through the entire body.
  • Illustrates the force and energy of the movement.
  • Unifies the pose into a cohesive form.
  • Communicates a clear and impactful statement.
Fig1.1 Mr. Kamal's blackboard writing in class,Week 4(14/10/2024)


Week 6

Clarity in Animation

Clarity in animation means keeping your shots clean and precise. This often involves simplifying character movements to ensure the audience can easily follow the action. Regardless of the type of animation, clarity is the most important concept to prioritize for effective storytelling.

Clarity in Staging

Clarity in staging is a broad principle that spans many aspects of animation and has its roots in theater. It emphasizes the importance of clear composition, focus, and purposeful presentation to guide the audience's attention and enhance storytelling.

Fig1.2 Class notes,Week 6(28/10/2024) 


Clarity in Animation

Exaggeration
- Not distortion or excessive violence**, but amplifying emotions and actions:  
 - Make sadness sadder, happiness brighter, worry more intense.  
- Maintain realism:  
 - Exaggeration is a caricature of reality and should never break believability.  

Fig1.3 Class notes,Week 6(28/10/2024) 

Anticipation
Clear preparation before an action helps the audience understand and stay engaged.  

Technical Principles in Animation

Line of Action
- An imaginary line through a character that defines the direction and force of motion.  
- A strong line of action enhances energy, unifies poses, and conveys clear intent.  

Silhouette
-Negative space matters: Use varied spaces between limbs to create dynamic and interesting poses.  
- Dynamic posing tips:  
- Avoid symmetrical (Twinning) poses.  
- Use Contrapposto and perspective to add depth.  
- Weight and balance: Ensure poses feel grounded and believable.  


PROJECT 1


Project 1A: Character Design 

Task Requirements: Define a character description (age, gender, weight, attitude, personality) and design the character to reflect their personality and appeal to the target audience. Use similar existing characters as references (from movies, anime, etc.) with at least two legs for walking cycle practice. Study design elements like shape language, parts, silhouettes, action lines, and colors, and create a unique design that stands apart from the references.

Deliverables:

a. turnaround sheet / Model sheet (front, side, back and ¾ view perspective)

b. Pose sheet (Various poses in different emotion / action) - 5 poses *full body

c. Character facial expressions  - 5 expressions * focus on chest up

Concept Development

  • Character Description: The first step was to define my character’s basic traits, such as age, personality, and cultural background. I decided to design a young, approachable character inspired by traditional Asian clothing, with soft features that reflect a warm and innocent personality.
  • Gathering References: To ensure an authentic and relatable look, I researched anime and character designs that incorporated traditional Asian clothing styles. I referenced elements like the collar, buttons, and loose fit that are typical of traditional clothing, which gave the character a unique yet familiar appearance.

Visual reference

Fig2.1 Character reference source

To get inspiration for traditional costumes, I looked at different websites for terms like "traditional Asian anime characters" or "characters wearing traditional costumes." This helps determine clothing elements, proportions, and facial style.

Role information

Age  13

Gender  Male

Height  140

Weight  40KG

Personality   He is gentle, friendly and approachable. He is curious, attentive, and a little shy. Respectful and disciplined by nature, coming from a humble or culturally grounded background.


1) Character Turnaround Sheet

Shape Language: I used rounded shapes to convey the character's youth and friendliness. The soft curves in the head and body create a warm, approachable appearance, hinting at the character’s innocence and amiability, which are core to their personality.

Proportion: A larger head-to-body ratio emphasizes the character's youthfulness. The smaller body relative to the head creates a cute, childlike effect, ideal for appealing to a young audience. By setting horizontal reference lines at key points like the shoulders, waist, and knees, I ensured consistent proportions across different views.

Basic Skeleton and Shape Block-in: Using simple shapes like circles and rectangles, I created a foundational structure to define the head, torso, and limbs, ensuring consistency throughout the design process.

Pose Refinement: To give the character a relaxed, friendly stance, I slightly bent the arms and positioned the feet in a natural, balanced posture, laying a clear and balanced foundation for the turnaround sheet.

Process:

Fig2.2  Make a character auxiliary line
Fig2.3 Block diagrams from angles
Fig2.4 Put on some clothes
Fig2.5 Draft diagram
Fig2.6 Detailed line drawing

Once the sketch is perfected, I create clean lines by using thicker outlines for the outlines of the figures and thinner lines for the interior details. and helps distinguish different elements such as collars, sleeves, and facial features. I also added final touches such as defining the buttons, cuffs, and face shape. Every element has been carefully refined to give the character a clean look.
Fig2.7 Final draft

In terms of color, I chose a warm, neutral color scheme to reflect the traditional inspiration behind the characters' costumes. For example, I chose a soft beige for the main outfit and an earthy red for accents like cuffs and collar details. These colors were chosen to enhance the cultural background and appeal of the characters.
Shadows and Highlights After applying the solid color, I added shadows and highlights. Shadows were applied below the pleats of the dress and around the sleeves, while some highlights were added to the face and hair.
Fig2.8 The final colouring is completed.

In order to make the characters I created more perfect, I also added and established a multi-faceted perspective.
Fig2.9 Add perspective line draft
Fig2.10 Add perspective to the full draft



2) Character Poses Sheet

I first draw a few random lines to capture the feeling of each movement, such as gestures and body direction, mainly to establish the approximate location of the movement. Then build a "skeleton": use simple circles and lines to outline the approximate positions of the head, body, hands and feet, so as to ensure that the posture looks natural.
Fig2.11 Build a large framework

The second part adds the body part.Use geometric shapes to "frame" the body: use simple shapes (such as circles, squares) to fix the position of the head, torso, arms, and legs. This will make the structure of the entire posture clearer and make the movements more powerful.Express the personality of the character: In order to make the character look more cute and relaxed, you can slightly bend some places, such as slightly bending the arms or slightly bending the knees, to make the posture more natural.
Fig2.12 Join the body part

The third step is to draw the character's clothes: add clothes to each action. The folds of the clothes should follow the direction of the posture. For example, when the character bends down, the folds of the clothes will pile up at the waist. I added some more details: cuffs, collars, shoe shapes and other details, so that each action looks more complete and unified.

Fig2.13 Add clothes and details

Step 4: Draw clear line drawings: After completing the sketch, outline it again with clean lines. Pay attention to the thickness of the lines to make each movement look smoother. Check the Proportions: As you complete your line drawing, double-check the proportions of each part.

Fig2.14 Complete line draft

Fill Basic Colors: Fill in colors for each of the character's movements, keeping the colors consistent so each pose feels like the same character.

Fig2.15 Colour

I also added a bit of shading to give the movement a more three-dimensional feel, especially where the arms or legs overlap.


Fig2.16 Complete posture diagram

3) Character Expression Sheet

I first draw a rough sketch and decide on the position of the head and the structure of the expression. The outline of the head shape and the dividing lines on the face allow me to know the position and size of the facial features.

Fig2.17 Make a basic sketch

Based on the sketch, I started adding details of the eyes, nose, and mouth. For example, for an angry expression, I lower my eyebrows and sharpen my eyes; for a happy expression, my mouth is wider and my eyebrows are raised high.
Fig2.18 Add facial features

Each expression requires a uniform hairstyle, but the hair will adjust slightly under different emotions. For example, when you are angry, your hair will be slightly upward, and when you are happy, your hair will be smoother and appear relaxed.

Start applying black lines and outline the outlines and details to ensure that each expression has clear lines for easy coloring later.

Fig2.19 Complete line draft

The last step is coloring. I first add a basic color to the skin, hair, and clothes, and then add some simple shadows. For expressions of helplessness, I add a little blush to make it look cuter.
Fig2.20 Colouring diagram


Fig2.21 Complete colouring


Final Project 1A: Character Design

Fig.2.22 Turnaround Sheet
                                                                  Fig.2.23 Poses Sheet


Fig.2.24  Character Facial Expressions


Project 1B: Layout Design

For Project 1B, we will use perspective drawing to create layout designs for our animation project. These designs will serve as backgrounds for various scenes in the animation to enhance the storytelling and overall atmosphere. We must select a scene from the animation and use perspective to sketch the layout design. The sketch should depict the placement of background elements and characters within the scene.

References

Before I started sketching, I found some references for my idea, which was an autumn forest. I also looked for other local references, such as scenes of temple architecture.


Fig.3.1 References

Sketches 1

After finding some reference materials, I started painting the perspective background of the woods. After coloring, I wasn't satisfied with how the forest perspective turned out, so I changed my mind and replaced it with a background of buildings and temples.




Fig.3.2 First draft forest scene


Fig.3.3 First draft forest scene

Sketches 2

First, I used perspective lines to lay out the structure and perspective of the building. This makes the whole picture simpler and more comfortable to look at.


Fig.3.4 prepare a draft

After I determined the basic structure of the building and environment, I removed the perspective lines. Start adding architectural details and the surrounding environment, including lanterns, trees, clouds, etc. This gives the scene more form while maintaining clean outlines.

Fig.3.5 Refine draft

Colouring

Then I filled in the painting and painted the buildings, trees, and ground with basic colors. Add some shadows to make the picture layered and look more three-dimensional.

Fig.3.6 Color and shade
I added light and shadow to make the scene more three-dimensional and give it the feeling of sunlight. The character moved slightly to the right so that he is in the center of the picture, which makes the overall composition more balanced.

Final Project 1B: Layout Design

Fig.3.7 final design

FEEDBACKS

Project 1B
The attack power and outlook of the stone can be darker. The character can be in the lower right third (following the third composition rule)

REFLECTIONS

This assignment was difficult for me because I always made mistakes due to proportions and smoothness of lines. Through this character design and movement expression exercise, I have a deeper understanding of character design. Different expressions and movements can make the character's personality and emotions more vivid. Character rotation diagrams help me ensure that the character's proportions and details are consistent from all angles, avoiding the problem of characters looking out of place from different angles. The movement practice made me realize that the character's posture can also convey emotions. For example, bending slightly to appear friendly and relaxed. Throughout the process, from sketching to detailing to coloring, I became more organized and learned the importance of maintaining a consistent style while designing.


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