Sonic Design/Final Project & E-portfolio
-SPETEMBER 26, 2024
1/12/2024 - 5/1/2024 (Week 09 – Week 14)
Wang YIfan / 0368363
Sonic Design / Bachelor of Design (Honours) in Creative Media / Taylors University
Final Project: Game Audio
INTRODUCTION
LECTURES
Week 12
Film Sound Design
Starting from the Video Storyboard
- Includes visual effects, descriptions, music, sound effects, and audio descriptions.
Linear Production
- Determine when, what kind, and how loud/soft the sounds should be.
- A process designed for linear media.
Game Sound Design
Nonlinear Characteristics
- Games are nonlinear; sounds change based on the player’s state, choices, and actions.
- Anticipate potential scenarios.
- Visual effects can serve as a reference for the desired sound style.
Event (Triggers/Prompts) Mapping
- Analyze the game flow and visual effects.
- List all events that might need sound or affect the sound state, and categorize them.
- Define sound or music references and concepts, ensuring clear guidance.
Production Steps
A. Research Phase
- Identify the direction of sound design.
B. Production Phase - Simulate mixing: create sound effects based on the video.
Sound Creation Techniques
- The same type of sound can be used in different parts by adjusting the pitch.
- Study the components of the sound.
- Experiment with various effects during editing.
- Try different variations during recording.
Sound Design Workflow
- Effect Generation > Pitch Adjustment > Final Optimization
Final Project: Game Audio
Task
For this project, our task is to select one of the five provided game videos and create original sound effects to synchronize with the video. Every interaction and background element visible in the video must have corresponding sounds. All sounds must be self-produced and cannot be sourced from elsewhere.
Gameplay Video
Fig 1.3 Audio storyboard (Color coding)
Sound Recording
The tools I use are common items that we can find everywhere in our lives.
rice,white noise,wind,shoes,cup,plastic bag,drawer,knife,rod,rod handrail,foam cushion,water faucet,bean pocket,water,cloth,comb,coin.
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| Fig 2.1 cloth |
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| Fig 2.2 plastic bag |
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| Fig 2.3 shoes |
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| Fig 2.4 comb |
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| Fig 2.5 coin |
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| Fig 2.6 water faucet |
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| Fig 2.7 knife |
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| Fig 2.8 wind |
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| Fig 2.9 rice |
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| Fig 2.10 cup |
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| Fig 2.11 drawer |
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| Fig 2.12 rod |
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| Fig 2.13 rod handrail |
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| Fig 2.14 foam cushion |
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| Fig 2.15 water |
Audio processing
I use the Magnification Tool to fine-tune the details of the waveform.
Smooth transitions, apply a "fade in and fade out" effect
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| Fig 3.1 Waveform editing |
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| Fig 3.2 multitrack session |
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| Fig 3.3 Spectrum Editor |
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| Fig 3.4 effects stack |
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| Fig 3.5 Time stretching and pitch shifting |
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| Fig 3.6 EQ (equalizer) adjustment |
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| Fig 3.7 multi-track mix |
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| Fig 3.8 multi-track mix |
Fig 4.1 Audio Editing and Manipulation Journal
Final Game Audio
The Sonic Design course provided a deep dive into crafting and applying sound for various media projects. Using tools like Adobe Audition allowed me to explore the technical aspects of audio editing, such as layering, mixing, and applying effects, while creating an audio storyboard enhanced my ability to organize and document the workflow. The practical approach of the course helped refine my technical and creative skills, as I navigated the challenges of balancing realism with creativity in sound design.
Observations
Throughout the course, I observed how essential preparation and organization are in sound production. The audio storyboard acted as a roadmap, ensuring that every sound element was purposeful and aligned with the project’s vision. I also noticed how minor adjustments, like tweaking reverb, delay, or equalization, could profoundly impact the mood and authenticity of a soundscape. Collaboration and constructive feedback from peers played a significant role in improving the final output, highlighting the value of diverse perspectives.
Findings
One key realization was how sound design can shape storytelling and enhance emotional engagement. Thoughtfully designed audio not only supports visuals but also conveys mood, setting, and character dynamics, creating a more immersive experience. Incorporating and fine-tuning sound effects like footsteps, ambient noise, and foley sounds added layers of realism and intrigue to the projects. I also learned that finding the right balance between precision and creativity is crucial for achieving impactful sound design outcomes.























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