Sonic Design/Project 1: Audio Fundamentals
-SPETEMBER 26, 2024
26/09/2024 - //2024 (Week 01 – Week 04)
Wang Yifan / 0368363
Sonic Design / Bachelor of Design (Honours) in Creative Media / Taylors University
Project 1: Audio Fundamentals
INTRODUCTION
LECTURES
Week 1: Module briefing/Introduction
In the first lesson, we downloaded Adobe AU software as required and created a new blog to record the process of the exercise.and watched the video posted by Mr. Razif on MyTimes, which gave us a certain understanding of the projects that need to be completed.
Mr. Razif introduced us this module, Sonic Design, that aims to introduce students to the audio environment. We are going to learn to use professional sound equipment provided in the recording studio.
Week 2: Sound Fundamentals
Sound travels through air or other materials as changes in pressure. It is caused by the vibration of objects, which in turn makes the surrounding air vibrate. When these air vibrations reach our ears, the brain interprets them as sound.
Wavelength: The distance between one point on a wave and the next similar point, essentially the length of the wave.
Amplitude: Refers to the loudness of the sound. The higher the wave, the louder the sound. A larger amplitude means a louder sound.
Frequency: The number of times a wave repeats in one second, measured in kilohertz (kHz). The higher the frequency, the higher the pitch of the sound.
Week 3:Sound Design Tools
Layering
Layering mixes two or more sounds to create unique effects. This technique is widely used in professional sound design to achieve modern and distinctive audio.
Time Stretching and Compression
Time stretching adjusts a sound’s length by extending or compressing its duration without altering other parameters. This changes the rhythm and speed, allowing the audio to fit specific creative needs.
Pitch Shifting
Pitch shifting modifies the pitch of a sound without changing its length. Raising the pitch makes the sound higher and more delicate, while lowering it makes the sound deeper and heavier. It’s commonly used for creating monster or evil character effects.
Reverse Audio
Reverse audio creates unusual and unnatural sounds, especially effective when layered. This technique adds mystery and uniqueness to the audio design.
Recording Yourself
If the desired sound isn’t available, designers can record their own sounds. These recordings can then be processed using layering, time stretching, pitch shifting, and reverse audio to create customized sound effects.
Comprehensive Application
Using layering, time stretching, pitch shifting, and reverse audio together allows designers to craft modern and unique sound effects. These techniques enhance the creativity and impact of sound design, making the final作品 more expressive and engaging.
Week 4:Sound In Space(Environment)
EXERCISES
Exercise 1:Basic exercise of Audio Adjustment
In the first week of class exercise, Mr. Razif sent us a file containing eight edited different tracks and one original track.In this exercise, one original track and eight other edited tracks are given, and students need to identify different parts of the track and adjust them. We are taught to use Parameter Equalizer to adjust the frequency of the sound.
At first, I didn't have headphones to listen to the recording, so it was hard to tell the difference between the original song and the edited one, and then I started to hear it with headphones
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The figures below show the changes that I have made.
Equalizer 1
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Equalizer 2
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Equalizer 3
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Equalizer 4
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Equalizer 5
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Equalizer 6
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| Fig2.8, The final result of the adjustment-Filter 1,Week 1(28/9/2024) |
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| Fig2.9, The final result of the adjustment-Filter 2,Week 1(28/9/2024) |
The sound coming from the bathroom
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| Fig3.1 Editing process, Week 2 (4/10/2024) |
The sound of the phone
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| Fig3.2 Editing process, Week 2 (4/10/2024) |
The sound from the closet
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| Fig3.3 Editing process, Week 2 (4/10/2024) |
The sound from the stadium below
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| Fig3.4 Editing process, Week 2 (4/10/2024) |
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| Fig3.5 Editing process, Week 2 (4/10/2024) |
Google Link:https://drive.google.com/drive/folders/12bSvceVdKvEgOlLO2I6E9Tt_lOadJXjX?dmr=1&ec=wgc-drive-globalnav-goto
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| Fig4.1 Editing process, Week 3 (10/10/2024) Add Reverb: Apply reverb effects to add spatial depth, making the explosion sound more realistic.
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| Fig4.3 Editing process, Week 3 (10/10/2024) |
Using Parametric Equalizer (EQ) to Adjust Frequency
- Step: I opened "Effects" → "Filter and EQ" → "Parametric Equalizer." This tool allows me to adjust the sound frequencies. For example:
- Boost Bass: I enhanced the low-frequency range of the explosion sound to make it deeper and more impactful.
- Reduce Treble: If there are sharp noises in the explosion sound, I lowered the high-frequency range to make it less piercing.
- Purpose: By adjusting the frequencies, I can ensure that the explosion sound has the desired quality, whether it's more powerful or clearer.
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| Fig4.4 Editing process, Week 3 (10/10/2024) |
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| Fig4.5 Editing process, Week 3 (10/10/2024) |
To turn short percussion hits into a continuous rhythm, I repeat the sound and adjust the volume and pitch slightly for a natural flow. I tweak the timing to avoid stiffness, making it feel like a live performance. Adding fade-ins and fade-outs smooths the transitions, and reverb gives the rhythm a sense of space and atmosphere.
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| Fig5.3 Editing process,Week 4(18/10/2024) |
Use delay effects to adjust parameters such as output and feedback. This is used to create an echo or space in the sound, which can be wider and enhance the sense of environment.
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| Fig5.4 Editing process,Week 4(18/10/2024) |
Add reverb: Add spatial depth through reverb to simulate a real environment.
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| Fig5.5 Editing process,Week 4(18/10/2024) |
Noise: Use the Noise tool to eliminate noise and preserve sound.
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| Fig5.6 Editing process,Week 4(18/10/2024) |
I layered multiple sound clips into different audio tracks. Use different sounds such as wind, mechanical noise, or ambient ambience to create depth and atmosphere. The volume of each track can be adjusted to ensure that no sound overpowers the others.
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| Fig5.7 Editing process,Week 4(18/10/2024) |



































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